10 Games Like Satisfactory You'll Love
If you enjoyed Satisfactory's first-person factory building and exploration, check out these similar games that offer the same satisfying automation and scale.

Satisfactory
Satisfactory stands out because it blends automation, exploration, and scale in a way few games do. You're not just building factories—you're walking through them, expanding them vertically, and constantly rethinking how everything fits together.
What makes Satisfactory special isn't only the automation. It's the first-person perspective, the sense of space, and the satisfaction of watching a messy setup slowly turn into a clean, efficient system. The combination of hands-on building, exploration of a beautiful alien world, and deep production chains creates an experience that's both immersive and deeply satisfying.
If you're looking for more games that scratch the same itch—whether through factory building, large-scale automation, or systems-driven progression—these are 10 games like Satisfactory worth playing. Some match the first-person perspective, others focus on the automation depth, and a few capture that same feeling of scale and progression. For more on what makes automation games special, check out our Automation Games Explained guide.
Factorio

The closest match in terms of pure automation depth. Factorio is top-down instead of first-person, but it's unmatched when it comes to system design, logistics, and optimization. If you loved planning production chains in Satisfactory, Factorio takes that to another level.
Why Satisfactory players will like it: The production chains are deeper, the logistics puzzles are more complex, and the optimization challenges never end. Factorio rewards the same systems thinking that makes Satisfactory satisfying—just from a different perspective.
What makes it different: Top-down 2D view instead of first-person 3D, more emphasis on pure optimization, and combat elements that add urgency. The automation depth is unmatched, but you lose the immersive feeling of walking through your factory.
The Satisfactory feeling: Very close in terms of automation satisfaction, but different in presentation. If you want the deepest automation experience available, Factorio delivers—even without the first-person perspective.
Dyson Sphere Program

Automation at an interplanetary scale. Instead of one handcrafted world, you build production chains across entire star systems. Dyson Sphere Program takes the satisfaction of scaling up in Satisfactory and applies it to a galactic canvas.
Why Satisfactory players will like it: The sense of scale and progression feels familiar. You start small, expand your production, and eventually build factories across multiple planets. The isometric 3D view gives you that same sense of space and scale, just from above.
What makes it different: Isometric view instead of first-person, interplanetary logistics add complexity, and the endgame goal of building a Dyson Sphere creates a clear progression path. The automation depth is similar, but the scope is grander.
The Satisfactory feeling: Close in terms of scale and progression, but the perspective change makes it feel different. If you loved expanding your factory in Satisfactory, building across planets scratches the same itch.
Techtonica

First-person automation focused underground. Techtonica is heavily inspired by Satisfactory, but with a tighter, more exploration-driven structure. You're building factories in massive cave systems, discovering new areas, and optimizing production in a fully 3D environment.
Why Satisfactory players will like it: The first-person perspective feels immediately familiar. You're walking through your factory, placing machines, and watching production chains work—just like Satisfactory, but underground.
What makes it different: Underground setting creates a unique atmosphere, more emphasis on exploration and discovery, and a tighter structure that guides you through progression. The automation is similar but slightly less complex than Satisfactory.
The Satisfactory feeling: Very close. If you want more first-person factory building with exploration, Techtonica delivers that same hands-on experience. The underground setting adds its own flavor while keeping the core loop familiar.
Captain of Industry

More grounded and management-heavy. Captain of Industry combines factory building with colony management, creating a hybrid that's both familiar and different. You're optimizing production chains like in Satisfactory, but you're also managing a population that needs food, housing, and services.
Why Satisfactory players will like it: The production chain optimization feels similar. You're designing efficient factories, managing logistics, and scaling up production. The systems thinking that makes Satisfactory satisfying is here too.
What makes it different: Top-down view, colony management adds another layer, terrain modification affects your factory design, and resource depletion creates long-term challenges. It's more management-heavy and less about pure automation.
The Satisfactory feeling: Similar in terms of production chain satisfaction, but different in scope. If you want factory building with added management complexity, Captain of Industry offers that blend.
Foundry

Voxel-based first-person factory building. Think Satisfactory meets Minecraft, with modular machines and vertical construction. Foundry lets you shape the world itself, building factories both underground and in the sky.
Why Satisfactory players will like it: The first-person perspective and hands-on building feel immediately familiar. You're walking through your factory, placing machines, and watching production chains work. The voxel world adds creative freedom that Satisfactory doesn't have.
What makes it different: Voxel-based world means you can modify terrain and build anywhere, more creative freedom in factory design, and procedurally generated worlds add variety. The automation depth is similar but the building system is more flexible.
The Satisfactory feeling: Very close in terms of first-person factory building, but with more creative freedom. If you wanted to modify the terrain in Satisfactory or build more creatively, Foundry gives you that option.
Shapez

Minimalist automation stripped down to its core. No exploration, no combat—just pure logic, efficiency, and scaling systems. Shapez distills what makes Satisfactory satisfying into pure puzzle-solving.
Why Satisfactory players will like it: The optimization challenges feel familiar. You're designing production chains, optimizing layouts, and solving efficiency puzzles. If you loved the planning and problem-solving in Satisfactory, Shapez focuses entirely on that.
What makes it different: Top-down view, no exploration or world to walk through, pure puzzle focus without resource management complexity, and shape-based challenges instead of items. It's automation distilled to its essence.
The Satisfactory feeling: Similar in terms of optimization satisfaction, but completely different in presentation. If you want the puzzle-solving without the exploration and world-building, Shapez delivers that pure automation experience.
Mindustry

Automation mixed with tower defense. Mindustry is faster-paced and more tactical than Satisfactory, but still deeply satisfying for players who enjoy production chains. You're building factories while defending them from waves of enemies.
Why Satisfactory players will like it: The production chain building feels familiar. You're designing efficient factories, managing logistics, and optimizing production. The automation satisfaction is there, just with added urgency.
What makes it different: Tower defense elements add strategic combat, faster-paced gameplay with shorter sessions, less emphasis on exploration, and simpler production chains. It's more action-oriented and less about pure optimization.
The Satisfactory feeling: Similar in terms of factory building satisfaction, but different in pace and structure. If you want automation with added tactical combat, Mindustry offers that unique blend.
Factory Town

A softer, more relaxed take on automation. Factory Town focuses on villagers, logistics, and gradual expansion rather than massive factories. It's less about optimization and more about building a charming, functional settlement.
Why Satisfactory players will like it: The production chain building and logistics management feel familiar. You're designing efficient systems, managing resource flow, and watching your creation grow. The automation satisfaction is there, just more relaxed.
What makes it different: More casual pace with no pressure, charming 3D voxel graphics, magical elements add whimsy, and less complex logistics. It's more about building a cozy settlement than optimizing massive factories.
The Satisfactory feeling: Similar in terms of production chain satisfaction, but different in tone and complexity. If you want factory building without the intensity, Factory Town offers that relaxed experience.
Autonauts

Automation through programming robots. Autonauts is less about conveyors and more about logic, scripting, and teaching systems to run themselves. You're programming robots to automate tasks, creating a different kind of automation satisfaction.
Why Satisfactory players will like it: The systems thinking and automation focus feel familiar. You're designing efficient systems, optimizing workflows, and watching your creation run smoothly. The satisfaction of automation is there, just achieved differently.
What makes it different: Robot programming instead of conveyor belts, more creative and logic-focused, less about production chains and more about task automation, and a charming art style. It's automation through programming rather than factory building.
The Satisfactory feeling: Similar in terms of automation satisfaction, but achieved through completely different mechanics. If you enjoy the logic and planning aspects of Satisfactory, programming robots adds a fun new dimension.
Oxygen Not Included

Not a factory game in the traditional sense, but deeply systems-driven. Oxygen Not Included features complex chains, constant optimization, and unintended consequences—very appealing to Satisfactory players who enjoy problem-solving.
Why Satisfactory players will like it: The systems thinking and optimization challenges feel familiar. You're designing complex systems, managing resource flows, and solving efficiency puzzles. The satisfaction of making systems work smoothly is there, just in a different context.
What makes it different: Colony management focus instead of factory building, 2D side-view instead of 3D, physics-based systems create unique challenges, and survival elements add urgency. It's more about managing a colony than building factories.
The Satisfactory feeling: Similar in terms of systems thinking and optimization satisfaction, but completely different in execution. If you love the problem-solving and systems design in Satisfactory, Oxygen Not Included offers that same depth in a different genre.
Which Game Should You Try?
With so many excellent Satisfactory-like games, here's how to pick the perfect one for you:
- Want the deepest automation? → Factorio - Unmatched production chain depth and optimization
- Want interplanetary scale? → Dyson Sphere Program - Build factories across entire star systems
- Want more first-person exploration? → Techtonica - Underground factory building with exploration
- Want creative building freedom? → Foundry - Voxel-based world with terrain modification
- Want pure optimization puzzles? → Shapez - Automation distilled to its essence
- Want added combat? → Mindustry - Factory building with tower defense
- Want a relaxed pace? → Factory Town - Charming, casual factory building
- Want programming elements? → Autonauts - Program robots to automate tasks
- Want systems thinking? → Oxygen Not Included - Complex colony management with deep systems
Conclusion
All of these games capture something that makes Satisfactory special—whether it's the first-person factory building, the deep automation, the sense of scale, or the systems-driven progression. Some match the perspective, others match the depth, and a few capture that same feeling of watching your creation grow and improve.
The best part? Each game offers its own unique twist on the formula. Whether you prefer 3D exploration, top-down optimization, or creative building freedom, there's a Satisfactory-like game that will scratch that automation itch. For more factory game recommendations, check out our Top 10 Factory Games of 2025 and Games Like Factorio guides.
So pick your favorite, start planning your production chains, and get ready to lose hundreds of hours to satisfying automation—just like you did with Satisfactory.
Frequently Asked Questions
What makes a game similar to Satisfactory?
Games like Satisfactory typically feature first-person or immersive 3D factory building, deep production chains, logistics management, and a sense of scale and progression. They reward systems thinking and offer the satisfaction of watching your factory run smoothly.
Is Factorio better than Satisfactory?
Factorio offers deeper automation complexity and more refined optimization challenges, while Satisfactory provides immersive first-person exploration and beautiful 3D visuals. Both are excellent—choose Factorio for depth and optimization, Satisfactory for immersion and exploration.
Are there any free games like Satisfactory?
Mindustry offers a free version with paid Steam features. Most Satisfactory-like games are paid, but they often go on sale and offer hundreds of hours of gameplay, making them excellent value for the automation experience they provide.
Can I play these games on Mac or Linux?
Many factory games support multiple platforms. Satisfactory is Windows-only, Factorio has native Mac and Linux versions, and Dyson Sphere Program supports Windows. Check individual game pages for platform compatibility.
How do I get started with factory automation games?
Start with more accessible titles like Factory Town or Shapez to learn the basics, then progress to Satisfactory or Factorio once you're comfortable with production chains and logistics concepts. The Automation Games Explained guide is a great starting point.


